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LMS & Edtech Glossary

Clear, factual definitions of the terms you'll meet when choosing or running a learning-management system — standards, pedagogy, assessment integrity, platform architecture, and compliance. Updated whenever the specs change.

Platform Architecture

Platform Architecture

Delivery & Pedagogy

Delivery & Pedagogy

Adaptive Learning

Adaptive learning is an instructional approach in which content, pacing, and assessment difficulty adjust to each learner's observed performance — typically through Bayesian or item-response-theory models running over learner interaction data.

AI Course Builder

An AI course builder generates a complete course — lesson outlines, text explanations, quiz questions, and assessments — from a topic or syllabus prompt, using large language models with instructor review gates before any content is published.

Blended Learning

Blended learning combines face-to-face instruction with online digital delivery — learners spend some time learning in a physical classroom and some time learning online, with the two modes complementing rather than duplicating each other.

Cohort-based Learning

A cohort-based course delivers content on a synchronous schedule to a defined group of learners who progress together, with live sessions, peer accountability, and instructor feedback — in contrast to self-paced courses.

Course Translation (Localisation)

Course translation is the end-to-end process of localising a course's text, subtitles, voice-over, and assessment content into another language while preserving pedagogical intent, accuracy of terminology, and accessibility.

Cyber Lab (Cyber Range)

A cyber lab (or cyber range) is an isolated, on-demand environment of virtual machines and networks where learners practise offensive and defensive security techniques without risk to production systems.

Flipped Classroom

In a flipped classroom, students encounter new material (video lectures, readings, interactive content) at home via the LMS before class, then use class time for practice, discussion, problem-solving, and instructor-guided application.

Gamification in LMS

Gamification in an LMS applies game-design elements — points, badges, leaderboards, streaks, and challenges — to non-game learning activities with the goal of increasing engagement, completion, and voluntary practice.

Microlearning

Microlearning is an instructional design pattern in which content is broken into short, single-objective units (typically 3–7 minutes) that can be consumed in isolation and reinforced through spaced repetition.

Outcome-Based Education (OBE)

Outcome-based education (OBE) is a curriculum design philosophy in which all teaching, learning, and assessment decisions are derived from clearly defined, measurable outcomes that learners are expected to demonstrate by the end of a course or programme.

Missing a term?

Email editorial@lmseducation.in with the term and we'll add it to the next glossary refresh.